willitrun·ai

Can Agents-A1 4B run on GTX 1060 6GB?

YES — Runs Great

A80Great
Estimated from fit model

Agents-A1 4B needs ~4.7 GB VRAM. GTX 1060 6GB has 6.0 GB. With Q4_K_M quantization, expect ~34 tok/s.

Runtime: llama.cppCapacity: RoomyBandwidth: Very lowStack: StandardBottleneck: Memory bandwidth
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Operating mode

Choose the run profile you care about

Interactive favors responsiveness, while light API and scale-out lean harder on serving readiness. The fit stays the same, but the recommendation lens changes.

Current mode

Balanced

Balanced for general local use. Keeps the ranking neutral across personal and serving workflows.

Capabilities:

Select quantization to explore

Q4_K_M (Medium quality) 4.7 GB, 33.6 tok/s, Runs well
4.7 GB required6.0 GB available
78% VRAM used

Fit status

Runs well

Decode

33.6 tok/s

TTFT

5758 ms

Safe context

58K

Memory

4.7 GB / 6.0 GB

Memory breakdown

Weights2.7 GB
KV Cache0.5 GB
Runtime0.9 GB
Headroom0.6 GB

See how fast it feels

See how fast it feelsAgents-A1 4B on GTX 1060 6GB
1st promptCold start — includes initialization
>Solve: If a train travels at 60 mph for 2.5 hours, how far does it go?
Let me work through this step by step. Given information: - Speed = 60 mph (miles per hour) - Time = 2.5 hours Formula: Distance = Speed x Time Calculation: Distance = 60 mph x 2.5 h = 150 miles The train travels 150 miles. Double-check: at 60 mph the train covers 60 miles each hour. In half an hour it covers 30 miles. So in 2.5 hours: 60 + 60 + 30 = 150 miles. Confirmed.
2nd promptWarm — model ready, no init overhead
>What if the train stops for 20 minutes halfway?
The stop doesn't change the total distance covered while moving, but it affects total trip time. Breakdown: - First half: 1.25 hours at 60 mph = 75 miles - Stop: 20 minutes (no distance) - Second half: 1.25 hours at 60 mph = 75 miles Total distance: 150 miles (same) Total time: 2.5 h + 0.33 h = 2.83 hours Average speed: 150 / 2.83 = 53 mph The distance stays the same but average speed drops to 53 mph because of the stop.
Estimated: 33.6 tok/s decode · 5.8s TTFT (warm) · 84 tok/s prefill

What limits this setup

This setup is broadly balanced for this model.

Older PCIe generation

PCIe 3.0 is workable, but it compounds the penalty when you offload heavily or try to scale across multiple cards.

Best improvement path

Performance by workload

WorkloadGradeFitDecodeTTFTContext
ChatARuns well33.6 tok/s3141 ms58K
CodingARuns well33.6 tok/s5758 ms58K
Agentic CodingATight fit33.6 tok/s8376 ms58K
ReasoningARuns well33.6 tok/s6805 ms58K
RAGATight fit33.6 tok/s10470 ms58K

Inference speed

Agents-A1 4B inference speed — tokens per second by GPU & Mac

Estimated decode speed (tokens/sec) for Agents-A1 4B at Q4_K_M across popular GPUs and Apple Silicon, using the fastest local runtime per device. Fastest is RTX 5090 32GB at ~86 tok/s. Speed is memory-bandwidth bound, so cards that fit the whole model in VRAM run far faster than ones that offload to system RAM.

GPU / MacMemoryQuantSpeed (tok/s)Fits?
NVIDIARTX 5090 32GB
32 GBQ4_K_M85.5Fits
NVIDIARTX 4090 24GB
24 GBQ4_K_M72.0Fits
NVIDIARTX 4080 Super 16GB
16 GBQ4_K_M72.0Fits
NVIDIARTX 3090 24GB
24 GBQ4_K_M63.0Fits
NVIDIARTX 4070 12GB
12 GBQ4_K_M63.0Fits
NVIDIARTX 3060 12GB
12 GBQ4_K_M63.0Fits
NVIDIARTX 4060 8GB
8 GBQ4_K_M63.0Fits
RX 7900 XTX 24GB
24 GBQ4_K_M63.0Fits
MacBook Pro M4 Max 128GB
128 GBQ4_K_M63.0Fits
Mac Studio M3 Ultra 256GB
256 GBQ4_K_M63.0Fits
Mac Studio M2 Ultra 128GB
128 GBQ4_K_M63.0Fits
Mac Studio M1 Ultra 128GB
128 GBQ4_K_M63.0Fits
MacBook Pro M4 Max 64GB
64 GBQ4_K_M63.0Fits
MacBook Pro M3 Max 64GB
64 GBQ4_K_M63.0Fits
MacBook Pro M1 Max 64GB
64 GBQ4_K_M63.0Fits
MacBook Pro M4 Pro 48GB
48 GBQ4_K_M57.4Fits

Estimates for single-stream decoding at Q4_K_M; real tokens/sec varies with prompt length, context, batch size, and runtime build. Prompt processing (prefill) is faster than the decode figures shown here.

Quantization options

How Agents-A1 4B (4.5B params) fits at each quantization level on GTX 1060 6GB (6.0 GB usable).

QuantBitsVRAMQualityFit
Q1_0_G128
1.125
0.6 GB
Very LowA78
Q2_0_G128
1.71
1.2 GB
LowA79
Q2_K
2
1.8 GB
LowA81
Q3_K_S
3
2.2 GB
LowA80
NVFP4
4
2.5 GB
MediumA80
Q4_K_M
4
2.7 GB
MediumA80
Q5_K_MBest for your GPU
5
3.2 GB
HighA80
Q6_K
6
3.7 GB
HighF0
Q8_0
8
4.8 GB
Very HighF0
F16
16
9.2 GB
MaximumF0

Get started

Copy-paste commands to run Agents-A1 4B on your machine.

Run

docker run --rm -it ghcr.io/ggerganov/llama.cpp:full \ --hf-repo "InternScience/Agents-A1-4B" \ --hf-file "Agents-A1-4B-Q4_K_M.gguf" \ -c 4096 -ngl 99

Your hardware

More models your GTX 1060 6GB can run

ModelParamsGradeDecodeCapabilities
1-bit Bonsai 27B27BA16.1 tok/s
AlibabaQwen 2.5 VL 7B7BB16.9 tok/s
AlibabaQwen 2.5 7B7BB16.9 tok/s

Frequently asked questions

Can GTX 1060 6GB run Agents-A1 4B?

Yes, GTX 1060 6GB can run Agents-A1 4B with a A grade (Runs well). Expected decode speed: 33.6 tok/s.

How much VRAM does Agents-A1 4B need?

Agents-A1 4B (4.5B parameters) requires approximately 4.7 GB of memory with Q4_K_M quantization.

What is the best quantization for Agents-A1 4B?

The recommended quantization for Agents-A1 4B is Q4_K_M, which balances quality and memory efficiency.

What speed will Agents-A1 4B run at on GTX 1060 6GB?

On GTX 1060 6GB, Agents-A1 4B achieves approximately 33.6 tokens per second decode speed with a time-to-first-token of 5758ms using Q4_K_M quantization.

Can GTX 1060 6GB run Agents-A1 4B for coding?

For coding workloads, Agents-A1 4B on GTX 1060 6GB receives a A grade with 33.6 tok/s and 58K context.

What context window can Agents-A1 4B use on GTX 1060 6GB?

On GTX 1060 6GB, Agents-A1 4B can safely use up to 58K tokens of context. The model's official context limit is 262K, but available memory constrains the safe maximum.

See all results for GTX 1060 6GBSee all hardware for Agents-A1 4B
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