willitrun·ai

Can Agents-A1 4B run on GTX 1650 4GB?

BARELY — Tight on Memory

B63Good
Estimated from fit model

Agents-A1 4B needs ~4.5 GB VRAM. GTX 1650 4GB has 4.0 GB. With Q4_K_M quantization, expect ~11 tok/s.

Runtime: llama.cppCapacity: OffloadBandwidth: Very lowStack: StandardBottleneck: Host offload
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Operating mode

Choose the run profile you care about

Interactive favors responsiveness, while light API and scale-out lean harder on serving readiness. The fit stays the same, but the recommendation lens changes.

Current mode

Balanced

Balanced for general local use. Keeps the ranking neutral across personal and serving workflows.

Capabilities:

Select quantization to explore

Q4_K_M (Medium quality) 4.5 GB, 10.5 tok/s, Very compromised (needs ~0.3 GB host RAM)
4.5 GB required4.0 GB available
113% VRAM needed

0.5 GB over capacity — needs offload or smaller quantization

Fit status

Very compromised (needs ~0.3 GB host RAM)

Decode

10.5 tok/s

TTFT

18393 ms

Safe context

4K

Memory

4.5 GB / 4.0 GB

Offload

10%

Memory breakdown

Weights2.7 GB
KV Cache0.5 GB
Runtime0.9 GB
Headroom0.4 GB

See how fast it feels

See how fast it feelsAgents-A1 4B on GTX 1650 4GB
1st promptCold start — includes initialization
>Solve: If a train travels at 60 mph for 2.5 hours, how far does it go?
Let me work through this step by step. Given information: - Speed = 60 mph (miles per hour) - Time = 2.5 hours Formula: Distance = Speed x Time Calculation: Distance = 60 mph x 2.5 h = 150 miles The train travels 150 miles. Double-check: at 60 mph the train covers 60 miles each hour. In half an hour it covers 30 miles. So in 2.5 hours: 60 + 60 + 30 = 150 miles. Confirmed.
2nd promptWarm — model ready, no init overhead
>What if the train stops for 20 minutes halfway?
The stop doesn't change the total distance covered while moving, but it affects total trip time. Breakdown: - First half: 1.25 hours at 60 mph = 75 miles - Stop: 20 minutes (no distance) - Second half: 1.25 hours at 60 mph = 75 miles Total distance: 150 miles (same) Total time: 2.5 h + 0.33 h = 2.83 hours Average speed: 150 / 2.83 = 53 mph The distance stays the same but average speed drops to 53 mph because of the stop.
Estimated: 10.5 tok/s decode · 18.4s TTFT (warm) · 26 tok/s prefill

What limits this setup

It fits through host-memory offload, and offload is the main reason performance drops.

CPU or host-memory offload is active

About 10% of the working set spills out of accelerator memory, which usually hurts latency and sustained decode throughput.

Very little memory headroom

You can run the model, but there is not much room left for longer context, bigger batches, extra apps, or future model updates.

Older PCIe generation

PCIe 3.0 is workable, but it compounds the penalty when you offload heavily or try to scale across multiple cards.

Best improvement path

Remove offload with more accelerator memory

Prioritize a GPU or unified-memory tier that fits the whole model natively. Removing offload usually helps more than small compute gains.

Buy headroom, not only minimum fit

A slightly larger memory tier gives you safer context growth and makes the recommendation more future-proof.

Increase host RAM if you keep offloading

This setup may need roughly 0.3 GB of extra host RAM just for the offloaded portion, before OS and other tools.

Performance by workload

WorkloadGradeFitDecodeTTFTContext
ChatBRuns with offload (needs ~0.2 GB host RAM)11.9 tok/s8884 ms4K
CodingBVery compromised (needs ~0.3 GB host RAM)10.5 tok/s18393 ms4K
Agentic CodingFToo heavy8.4 tok/s33492 ms4K
ReasoningBVery compromised (needs ~0.3 GB host RAM)10.5 tok/s21737 ms4K
RAGFToo heavy8.4 tok/s41865 ms4K

Inference speed

Agents-A1 4B inference speed — tokens per second by GPU & Mac

Estimated decode speed (tokens/sec) for Agents-A1 4B at Q4_K_M across popular GPUs and Apple Silicon, using the fastest local runtime per device. Fastest is RTX 5090 32GB at ~86 tok/s. Speed is memory-bandwidth bound, so cards that fit the whole model in VRAM run far faster than ones that offload to system RAM.

GPU / MacMemoryQuantSpeed (tok/s)Fits?
NVIDIARTX 5090 32GB
32 GBQ4_K_M85.5Fits
NVIDIARTX 4090 24GB
24 GBQ4_K_M72.0Fits
NVIDIARTX 4080 Super 16GB
16 GBQ4_K_M72.0Fits
NVIDIARTX 3090 24GB
24 GBQ4_K_M63.0Fits
NVIDIARTX 4070 12GB
12 GBQ4_K_M63.0Fits
NVIDIARTX 3060 12GB
12 GBQ4_K_M63.0Fits
NVIDIARTX 4060 8GB
8 GBQ4_K_M63.0Fits
RX 7900 XTX 24GB
24 GBQ4_K_M63.0Fits
MacBook Pro M4 Max 128GB
128 GBQ4_K_M63.0Fits
Mac Studio M3 Ultra 256GB
256 GBQ4_K_M63.0Fits
Mac Studio M2 Ultra 128GB
128 GBQ4_K_M63.0Fits
Mac Studio M1 Ultra 128GB
128 GBQ4_K_M63.0Fits
MacBook Pro M4 Max 64GB
64 GBQ4_K_M63.0Fits
MacBook Pro M3 Max 64GB
64 GBQ4_K_M63.0Fits
MacBook Pro M1 Max 64GB
64 GBQ4_K_M63.0Fits
MacBook Pro M4 Pro 48GB
48 GBQ4_K_M57.4Fits

Estimates for single-stream decoding at Q4_K_M; real tokens/sec varies with prompt length, context, batch size, and runtime build. Prompt processing (prefill) is faster than the decode figures shown here.

Quantization options

How Agents-A1 4B (4.5B params) fits at each quantization level on GTX 1650 4GB (4.0 GB usable).

QuantBitsVRAMQualityFit
Q1_0_G128
1.125
0.6 GB
Very LowA82
Q2_0_G128
1.71
1.2 GB
LowA81
Q2_KBest for your GPU
2
1.8 GB
LowA81
Q3_K_S
3
2.2 GB
LowF0
NVFP4
4
2.5 GB
MediumF0
Q4_K_M
4
2.7 GB
MediumF0
Q5_K_M
5
3.2 GB
HighF0
Q6_K
6
3.7 GB
HighF0
Q8_0
8
4.8 GB
Very HighF0
F16
16
9.2 GB
MaximumF0

Get started

Copy-paste commands to run Agents-A1 4B on your machine.

Run

docker run --rm -it ghcr.io/ggerganov/llama.cpp:full \ --hf-repo "InternScience/Agents-A1-4B" \ --hf-file "Agents-A1-4B-Q4_K_M.gguf" \ -c 4096 -ngl 99

Opciones de mejora

Hardware que ejecuta bien Agents-A1 4B

Frequently asked questions

Can GTX 1650 4GB run Agents-A1 4B?

Yes, GTX 1650 4GB can run Agents-A1 4B with a B grade (Very compromised (needs ~0.3 GB host RAM)). Expected decode speed: 10.5 tok/s.

How much VRAM does Agents-A1 4B need?

Agents-A1 4B (4.5B parameters) requires approximately 4.5 GB of memory with Q4_K_M quantization.

What is the best quantization for Agents-A1 4B?

The recommended quantization for Agents-A1 4B is Q4_K_M, which balances quality and memory efficiency.

What speed will Agents-A1 4B run at on GTX 1650 4GB?

On GTX 1650 4GB, Agents-A1 4B achieves approximately 10.5 tokens per second decode speed with a time-to-first-token of 18393ms using Q4_K_M quantization.

Can GTX 1650 4GB run Agents-A1 4B for coding?

For coding workloads, Agents-A1 4B on GTX 1650 4GB receives a B grade with 10.5 tok/s and 4K context.

What context window can Agents-A1 4B use on GTX 1650 4GB?

On GTX 1650 4GB, Agents-A1 4B can safely use up to 4K tokens of context. The model's official context limit is 262K, but available memory constrains the safe maximum.

What should I upgrade first if Agents-A1 4B feels slow on GTX 1650 4GB?

Remove offload with more accelerator memory. Prioritize a GPU or unified-memory tier that fits the whole model natively. Removing offload usually helps more than small compute gains.

See all results for GTX 1650 4GBSee all hardware for Agents-A1 4B
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