Makes the model fit on the accelerator instead of staying completely out of reach.
Removes host-memory offload, which is usually the single biggest latency and throughput win.
ca. $449 MSRP
Codestral RAG 19B Pruned i1 needs ~15.4 GB but GTX 1650 4GB only has 4.0 GB. Try a smaller quantization or lighter model.
Operating mode
Interactive favors responsiveness, while light API and scale-out lean harder on serving readiness. The fit stays the same, but the recommendation lens changes.
Current mode
Balanced
Balanced for general local use. Keeps the ranking neutral across personal and serving workflows.
Select quantization to explore
11.4 GB over capacity — needs offload or smaller quantization
Fit status
Too heavy
Decode
2.0 tok/s
TTFT
96800 ms
Safe context
4K
Memory
15.4 GB / 4.0 GB
Offload
70%
Usable VRAM is the main blocker for this model.
Not enough usable memory
The model needs 15.4 GB, but this setup only exposes 4.0 GB of usable VRAM.
Older PCIe generation
PCIe 3.0 is workable, but it compounds the penalty when you offload heavily or try to scale across multiple cards.
Add more VRAM headroom
The first useful upgrade is more dedicated VRAM so you can fit the model without shrinking context or dropping to a much lower quant.
| Workload | Grade | Fit | Decode | TTFT | Context |
|---|---|---|---|---|---|
| Chat | F | Too heavy | 2.0 tok/s | 52800 ms | 4K |
| Coding | F | Too heavy | 2.0 tok/s | 96800 ms | 4K |
| Agentic Coding | F | Too heavy | 2.0 tok/s | 140800 ms | 4K |
| Reasoning | F | Too heavy | 2.0 tok/s | 114400 ms | 4K |
| RAG | F | Too heavy | 2.0 tok/s | 176000 ms | 4K |
How Codestral RAG 19B Pruned i1 (19B params) fits at each quantization level on GTX 1650 4GB (4.0 GB usable).
| Quant | Bits | VRAM | Quality | Fit |
|---|---|---|---|---|
Q2_K | 2 | 7.4 GB | Low | F0 |
Q3_K_S | 3 | 9.3 GB | Low | F0 |
NVFP4 | 4 | 10.6 GB | Medium | F0 |
Q4_K_M | 4 | 11.6 GB | Medium | F0 |
Q5_K_M | 5 | 13.7 GB | High | F0 |
Q6_K | 6 | 15.6 GB | High | F0 |
Q8_0 | 8 | 20.3 GB | Very High | F0 |
F16 | 16 | 38.9 GB | Maximum | F0 |
Upgrade-Optionen
Makes the model fit on the accelerator instead of staying completely out of reach.
Removes host-memory offload, which is usually the single biggest latency and throughput win.
ca. $449 MSRP
Makes the model fit on the accelerator instead of staying completely out of reach.
Removes host-memory offload, which is usually the single biggest latency and throughput win.
ca. $499 MSRP
Makes the model fit on the accelerator instead of staying completely out of reach.
Removes host-memory offload, which is usually the single biggest latency and throughput win.
ca. $625 MSRP
Makes the model fit on the accelerator instead of staying completely out of reach.
Removes host-memory offload, which is usually the single biggest latency and throughput win.
ca. $1,599 MSRP
No, Codestral RAG 19B Pruned i1 requires more memory than GTX 1650 4GB provides.
Codestral RAG 19B Pruned i1 (19B parameters) requires approximately 15.4 GB of memory with Q4_K_M quantization.
The recommended quantization for Codestral RAG 19B Pruned i1 is Q4_K_M, which balances quality and memory efficiency.
On GTX 1650 4GB, Codestral RAG 19B Pruned i1 achieves approximately 2.0 tokens per second decode speed with a time-to-first-token of 96800ms using Q4_K_M quantization.
For coding workloads, Codestral RAG 19B Pruned i1 on GTX 1650 4GB receives a F grade with 2.0 tok/s and 4K context.
On GTX 1650 4GB, Codestral RAG 19B Pruned i1 can safely use up to 4K tokens of context. The model's official context limit is —, but available memory constrains the safe maximum.
Add more VRAM headroom. The first useful upgrade is more dedicated VRAM so you can fit the model without shrinking context or dropping to a much lower quant.
Paste this snippet into any page to show a live fit card.
<iframe src="https://willitrunai.com/embed/hf-mradermacher--codestral-rag-19b-pruned-i1-gguf-on-gtx-1650-4gb" width="400" height="180" frameborder="0" style="border:none;border-radius:12px;overflow:hidden;" title="Will It Run AI — fit result"></iframe>
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